- Architosh Staff ([email protected])
- 27 April 2003
-
Feedback: Mac
3D and Big Poly Count - Advantage Mac?
Architosh recently
published a reader's commentary about his 3D
testing, comparing rendering performance using an AMD dual 2GHz
machine (presumably Athlon) against a Power Mac Dual 1.25Ghz machine.
The Power Mac had 1.5GBs of ram and the dual AMD machine had 2GB
of ECC ram. According to John Pott, his rendering results were significantly
faster on the dual Power Mac using LightWave 3D 7.5. You can read
the article to get the full
story here.
The Big Polygon Count Issue
Essentially the issue came up that perhaps where the PC was really
falling down was when the polygon count got very large. Temujin
Kuechle, another reader, wrote in with this feedback on the situation:
"I
think that the issue of big polycount files being worked on more
efficiently on Macs than PCs has held true for many years now.
This was true in 1995 as well. I was doing large renderings for
school projects , at the time 10,000 polys was typical."
Temujin added that back in 1995 he was working on SGI Indy boxes
in addition to Macs and that there were clear differences between
those machines. PC's weren't even considered back then, as Temujin
says:
"...at
the time as they were slow and buggy. Also the 3d software was
for engineering only, not for illustrative purposes back then.
Times have changed a bit."
Back in school in the mid 90's Temujin said:
"The
SGIs at the time seemed to 3D render slowly but provided better
quality renderings than what I could [get] on my Mac. But I was
using a $200 program on a 120 Mhz Mac clone at the time, where
as the SGI Indy boxes at university [used] Alias Studio tools
and didn't have enough RAM to render quickly. The Indy boxes could
surface models very quickly and with great results, where the
cheapo program I used was a simple poly modeler and was a headache
to deal with as it crashed often."
Temujin thinks the Mac OS X's OpenGL implementation hasn't been
optimized yet, or at least as much as it could be.
"One
thing I do notice in regards to performance observations, the
800 MHz Dell is very quick navigating small 3D scenes, but it
gets choppy as the files size gets bigger. My DP G4 450 is quick
enough with the small stuff, but then gets choppy and stays choppy
(no faster / slower) as the file size gets bigger and bigger.
Though, at a certain point, it starts to slow quite a bit."
More Reader Comments
John
Pott is planning on doing more extensive tests and getting back
to us. He believes -- like we do as well -- that the Mac is misunderstood
in terms of true performance and that despite the GHz Gap the current
G4 processor is quite capable and has some unique computation advantages
that can be taken advantage of. We'll await his new test results....
Thanks for writing in Temujin!
More Mac 3D Resources - See
Our Mac 3D Forums
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Forum
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Forum
Maya
and LightWave 3D Forum
Strata,
Shade, Amapi, Cinema4D and Other Mac 3D Forums
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