- Anthony Frausto-Robledo, EIC (info@architosh.com)
- 15 Feb 2006
-
Pixar
developing native Mac applications, searching for advanced
Objective-C/Cocoa software engineers
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Pixar
building out its war-chest with new native Mac
3D tools, may signal hardware changes at Pixar and in
3D industry
Pixar Animation Studios is apparently building more native
Mac OS X applications and is seeking programmers with advanced
skills in Object-C
and Cocoa, according to a post on Highend3D online.
The job summary states these software engineers would work
inside the Studio Tools Department and will be:
responsible for
developing Pixar's in-house proprietary animation software.
The Engineering Team is looking for Mac software engineers
to help create and maintain new software for the studio.
The position requires a deep understanding of software
application engineering, an ability to collaborate in a
cross-functional team of world-class developers, and skill
in designing
and
implementing robust, easy to maintain code.
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Deep
Skill Set
The job requirements are fairly steep asking for more than
a half decade experience in software engineering in the more
rare Objective-C/Cocoa programming
language that Apple utilizes with its Mac OS X development
tools and system. These programmers
would, undoubtedly, be class-A Mac OS X developers able
to innovate on Apple's latest API's and development
standards.
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In addition to experience with multimedia architectures
and API's such as QuickTime,
Core Audio, and Core Video, Pixar is looking for a person
with, hopefully, experience
developing similar multimedia applications.
New Pixar Software
The job post specifically states that this person would
be creating "new" software for the studio. Whether this software
is meant to replace other tools on other OS platforms is
not mentioned in the post. It may indeed be focused on providing
equivalent tools which already exist inside of Pixar on UNIX,
Linux or Windows platforms.
3D industry users have stated to Architosh over
the years that, reportedly, Jobs would like Pixar to utilize
more Macintosh
computers in its production pipeline. Macs are an
essential feature at Pixar, but no more so than other computer
platforms.
What is not clear from the job post is whether or not this
"signals" a sea-change coming at Pixar for the greater adoption
of Intel-based Macintosh machines or not. Nor does it help
clarify any new software directions the company may be taking
in order to maintain its cutting edge lead over other studios
and 3d software companies.
With Disney's deep pockets now behind Pixar, the company
is in a great position to advance its software expertise;
and with Steve Jobs now on the board of directors, Disney
is in a great position itself as a studio to
secretly leverage Apple to develop unique hardware (Apple-Intel
powered hardware) to
enable it and its Pixar division to leap-frog the studio
competition.
To read the full job post click
here.
Architosh
Analysis: Some insiders in the Hollywood 3D industry
tell us that one of Steve Jobs' personal frustrations with
Pixar has been its inability to fully produce its Oscar-winning
movies entirely on Mac OS X. The source of that problem --
whether or not it is indeed a true frustration point of Jobs
is besides the point -- is Apple's hardware performance under
PowerPC. It has only been very
recently that Apple's Power
Mac workstations could come with a world-class "workstation"
graphics card. But all this is changing very quickly now
with Apple's adoption of Intel chips. Upcoming quad-core
Intel chips could be ideal for new Apple workstations and
renderfarm rack servers. Hmm?
Comments? Write in at info@architosh.com
Related Articles & Resources
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