- Architosh Staff ([email protected])
- 7 Feb 2001
Mac OS X and
Pixar's RenderMan
From time to time we occassionally catch a rumor or two and post
that news here at Architosh. We don't like doing it too much because
we don't like being wrong. When we cover advanced informationlike
the Maya on OS X rumorwe like to get it right...and in that
case we did.
Pixar and Apple
Previously we wrote about both Maya and RenderMan. Our reasoning
behind the existence of Maya for OS X came from both numerous inside
reports, from those in the high-end movie studios (ILM, Disney,
etc.), from some Maya users on Unix, and from programmers familiar
with the technical job required.
But what of RenderMan? This rumor is far more difficult because
RenderMan is Pixar's baby and Pixar is Jobs' baby. Get my drift?
The amount of control these days going into the prevention of leaked
information is reportedly at an all-time high at Apple and, presumably,
Pixar as well.
But even with that said, we know that Pixar had a large interest
in getting Maya on OS X because of "Maya's
ability to server as an engine for their plug-ins." That
much was said to us back in April of 2000. That must mean Pixar
is re-writing or porting their RenderMan plugins for OS X support
under Maya as a minimum. But what about rendering an entire movie
on Mac OS X-based render farms? That's another matter altogether.
90 Calls
According to the Pixar site "RenderMan's RIB file interface
consists of more than 90 calls that can invoke to transfer a scene
description from your modeling or animation program to a rendering
program." Essentially there are converters (plugins) which
are available for programs like Maya, SoftImage or 3D Studio Max
which allow you to bring your RIB file data right into RenderMan.
However, according to the latest information at Pixar, the RenderMan
Toolkit 3.9 is only supported on SGI IRIX, Sun SPARC, DEC, RedHat
Linux 5.0 (Intel) and Windows NT Service Pack 4.
The RenderMan Artist Tools 4.0which includes MTOR 2.0 (the
RenderMan Plugin for Maya), Slim, and Alfred 4.0 and Alfserverare
available only for SGI IRIX and Windows NT and 2000. So where's
the mention of support for Maya on OS X?
Well, perhaps one shouldn't get too upset given that the Web page
from where this information came is copyrighted 1999.
MTOR, Alfred and Alfserver for Mac OS X?
The real question is if Pixar is going to port some of RenderMan
technology to Mac OS X or just the MTOR for Maya?
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