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Is Alex an American? Will she speak other languages?

Alex speaks English.

She represents a world in this motion picture. She is a mixture of all human nationalities though she may reflect the look of one.

When you created Alex did you have the game market in mind as well or was her character development limited to just the film genre?

Alex was definitely created with both the game and motion picture market in mind. It is traditional to do the film first and later create the game. The game is usually an after thought with the film being the primary content. This can be difficult for game designers to capture the essence of the cinematic elements from the film into the game. We have built this property from the ground up to work for both film and video game. We wanted the audience to believe in the 'game play' when they play the game. Therefore the feel of the 'game play' is built into the film. With Dis_Konnected and Alex, both the story and game play are interwoven in a manner that is natural for the story and the characters.

How do you see young tween and teenage girls responding to Alex? What does Alex have to offer these young girls in terms of a role model? And what effect will she have on teenage boys?

Alex is a real role model because she has dimension and has emotional depth as a character. We see her much more as an actress and not as a digital being. She has flaws.

Our world is imperfect. Alex goes through the same emotional process of dealing with our imperfect world and reacting. Sometimes she can find the immediate answer but more often then not, she doesn't.

She faces life's difficult moments as a girl. There are situations that only young girls understand that are part of Alex's personality. The way Alex deals with them is what makes Alex a good role model. It also serves as an example to young men to see what young girls are going through helping them to understand girls a bit better.

Thanks for sharing more on Alex with us.

You're welcome.

 

About Eric Durst

Eric Durst is an award-winning film director, well known for his design-oriented work combining live action with visual special effects. Colleagues describe him as one of those rare directors who intimately knows the technology as well as the art of film making. Eric has twice been an Academy Award finalist for best Visual Effects, for the films Batman Forever and Batman and Robin. He was the visual effects supervisor on the Academy Award-winning Spider Man 2 film in 2004.

Eric is an award-winning director of famous television commercials, including over 20 commercials for Black & Decker. His campaigns for Volkswagen "Fahrvernugen" are considered classics and set the standard for combining graphic design and live action in automobile advertising. He has done successful campaign directing for AT&T, BlueCross, Dodge, Diet Pepsi, MCI, Mazda, Sprint and Polaroid, to name a few.

Mr. Durst often creates potent action sequences involving lead actors and visual effects. This requires a blend of live action performance, computer (CG) imagery, and intricate choreography. For such sequences, Eric has worked intensively with actors such as Arnold Schwarzenegger and Jet Li.

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